What’s Happening?
In the latest Dev Diary, iRacing focused on the game’s race weekend experience; this included a peek at the unique structure of each race weekend in the game, the sound design, and the feeling of being at the track in NASCAR ’25.
Upon release, NASCAR ’25 will be the first NASCAR multi-platform console game since 2021. This adds significant pressure to the iRacing team to produce a good product. Throughout development, the team has slowly unveiled aspects of the game via YouTube in a series called NASCAR ’25 Dev Diary.
In this latest episode, the team at iRacing first talks about the structure of a race weekend, with iRacing’s Mike DeVault claiming that they wanted to stray away from the typical format of Practice, Qualify, and Race. This sentiment is shared by NASCAR gaming fans, with the format having grown stale at the end of the NASCAR Heat line of games.
Matt Lewis, the game’s Production Director, claims in the video that each track will have a unique look, with the team utilizing “certain areas of each track” to build out a scene during a race weekend, showing the car models off rather than working around them. John Schneider, the game’s Director of Development and Production, emphasized that the game will also be from the driver’s perspective during a race weekend, interacting with your team.
This portion of the video also featured a clip inside William Byron’s Cup Series car, entering the track for a practice session. This is notable for two reasons. First, it does not show the car driving from the garage to the track, and second, though short, this is the first on-track footage we have seen from the game.


In-Game Immersion
The Dev Diary also focused on sound, stressing that all engine noises come from real cars and naming the two real-world spotters used in-game. These spotters are Trackhouse Racing’s Josh Williams, the spotter for Shane van Gisbergen, and RFK Racing’s T.J. Majors, who was already announced for the game via the Dale Jr Download.
This Dev Diary also closed by talking about the feeling of a race weekend in NASCAR ’25, with Dale Earnhardt Jr. appearing to say, “One of the good challenges for us trying to build this product is the sensory overload and putting you in the moment.” Though this section was fluff, it gave us a look at a qualifying lap in Ty Majeski’s truck at New Hampshire and a Cup Series pre-race ceremony at Las Vegas Motor Speedway.




NASCAR ’25
Right now, there are very few known details about NASCAR ’25; however, of the few things we do know, all three NASCAR National Series and the ARCA Menards Series will be featured in the game. Alongside this, the game will have an in-depth career mode.
However, several major questions, such as cost, console availability, and gameplay, remain. Perhaps the biggest question amongst fans is the game’s release date, as iRacing has yet to reveal anything beyond a release timeframe of this fall.
The story linked below provides a complete timeline and everything else you need to know about NASCAR ’25.
Everything You Need to Know About iRacing’s NASCAR 25 Console Game (So Far)
What’s Happening? Since late 2023, NASCAR fans have been waiting for the release of iRacing’s upcoming NASCAR console game. In…
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