Every Patch and Hotfix Released for iRacing’s NASCAR 25 Console Game (So Far)

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What’s Happening?

iRacing released the latest NASCAR console game, NASCAR 25, on October 14. However, like many games, NASCAR 25 will likely encounter its fair share of bugs and glitches. In turn, the game will receive numerous patches to address these issues.

  • The NASCAR 25 development team has had an open dialogue with users online about these bugs, often tweets when a patch is live, and what the patch addresses.
  • This article will track all these patches and hotfixes, detailing what they did and any notes or posts from the developers. There is also a section below dedicated to known in-game issues that players have experienced online.
  • If you encounter any bugs or notice any we may have missed, make sure to let us know on DiscordX, Instagram, or Facebook.

The Latest

October 16

This patch fixed a major issue that players experienced in Career Mode, where, upon completing a double-header weekend at Indianapolis Raceway Park, the game would crash.

This patch also claimed to have “tuned amount of time cars spend completing at-track pit tasks,” while it is unclear what this exactly means, it could entail pit stop times, as some players had complained of the lengthy time spent on pit road in the Cup Series. AI-controlled cars would often spend far less time on pit road doing the same tasks as the player, nullifying the advantage a player might get from smart pit strategy.

Active Known Issues

Restarts: Since the game’s release, players have had issues keeping up with AI cars during in-game restarts. Although this issue has been hit or miss for some, it is a significant enough problem to generate frequent online discourse.

Career Mode Audio Issues: This bug was discovered through a post on Reddit, where a user selling multiple items from their inventory at once found that the game’s sale sound effect increased with every item sold.

This game is… quirky.
byu/DrThic inNASCARVideoGame

Continued Controller Vibration Issues: This issue has been present since the game’s Early Access release on October 10, with some users reporting that they receive little to no controller vibration while playing the game, while others claim to experience excessive feedback from their controller.

XBOX Series S Issues With Fine Graphics: Since the game’s launch, some users on the XBOX Series S have shared videos, like the one below, showing a severe drop-off in graphics. For example, the player in the video below refers to it as “grainy.” Some of these issues have been addressed in patches, but some users will still notice degraded performance.

Is the game supposed to look like this?
byu/Official_Big_Sexy inNASCARVideoGame

AI Maintaining Position After Wrecking: This issue may be more of an in-game problem than a bug, as after wrecking, both AI racers and Players will maintain their running position at the point of caution, provided they do not pit.

Not Awarding Achievements: Users report that the “Win a Menard’s ARCA Series Championship in Career” achievement/trophy was not awarded following their win of the Series championship. This appeared in our own Daily Downforce testing, with the ARCA trophy failing to be rewarded, while the Truck Series championship was awarded as normal.

Part-time Drivers Making the Playoffs: This issue has been documented since the game’s Early Access launch. Much like older NASCAR games, NASCAR 25 features many drivers who race in multiple Series. In career mode, these drivers can win their way into the playoffs despite their part-time status.

Past Patches and Hotfixes:

October 16

This patch worked on issues related to how AI cars burn fuel and how fast their tires wear, something that can affect green flag pitstops, alongside some presentation

October 15

The October 15 patch for both Xbox and PS5 users addressed a long-running bug that would crash the game during Custom Repairs in career mode, as well as other crashes, including those occurring in multiplayer and one in Championship mode.

This patch also fixed bugs related to force feedback and addressed some smaller, potentially overlooked issues, such as adjusting the rules surrounding the game’s reset button.

This button would place the player’s cars back on track as a ghost, regardless of their speed, when hit. Now, users must be going below 5 MPH to use this feature. While it was challenging to use this feature to manipulate lap times, some PS5 users noted that it was easy to accidentally reset their car during a race.

October 14

The October 14 patch, exclusive for Xbox users, was the largest the game had seen.

Alongside small fixes such as another bug crashing the game while in the paint booth, a fix of the ‘Unlimited Restart Glitch’, the developers also tweaked in-game draft effects.

A key focus of this patch seemed to be online mode, with fixes for entry list issues, the removal of flag rules from event lobbies, a tweak to quit points, and an issue with the ghosting of online players’ cars on road courses.

October 13

An October 13 update for PS5 players saw a major overhaul for users playing on a sim racing wheel. Among the additions of new Force Feedback Sliders, iRacing also added a toggle to enable a Centering Spring effect.

October 12

iRacing released an Xbox-only patch on October 12, which included various “fixes and enhancements.” These fixes included issues with achievements, online mode crashing, and a significant career mode bug.

October 10

The first patch for NASCAR 25 was released shortly after Early Access opened up, and among other fixes, it included some major ones that had been circulating online prior to the patch.

These bugs included the “unlimited restarts,” which would not end the race on the white flag lap, as per NASCAR rules, but rather lined the field up for another restart. This patch also fixed issues with crashes, such as the paint booth glitch that caused some players’ consoles to restart.

Most importantly, this patch resolved issues that players using steering wheels encountered with force feedback on launch night.

Specifically, users of several top brands of Sim Racing wheels reported experiencing little to no force feedback while playing, while others claimed their wheels were not working at all.

This article will be continuously updated with new bugs identified by the NASCAR community, as well as patches and hot fixes from iRacing.

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Kauy Ostlien

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