A new name has officially entered the oval sim racing conversation. Automobilista 2 just added NASCAR content, including three generations of stock cars and multiple oval tracks, putting it directly in the crosshairs of longtime iRacing players. After early races, crashes, and surprises, one thing became clear: this is not a simple copy-paste competitor.
- How do AMS2’s NASCAR cars actually feel compared to iRacing on ovals?
- Which generations impressed, and which one felt completely off?
- Is the AI good enough to create real side-by-side racing?
- Does the contact and damage model help or hurt the overall experience?
DJ Yee takes each NASCAR generation on track, from the current Next Gen to classic Gen 1 machinery, breaking down grip, tire behavior, force feedback, and race flow. The Gen 3 and Gen 1 cars deliver encouraging, immersive racing with strong AI behavior, while the Gen 2 car raises serious questions about physics and off-throttle behavior. AI movement stands out positively, but contact modeling and crash physics repeatedly derail close racing moments. AMS2’s NASCAR content feels like a promising foundation rather than a finished product. For sim racers looking for something less punishing than iRacing’s tire model and closer to rFactor 2’s feel, this may already scratch an itch. For others, it highlights how much polish is still needed before it can truly compete at the top level.
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