The Most Likely Features To Be Included in NASCAR 25

What’s Happening?

After months of relative silence, as iRacing lays the groundwork for the next NASCAR video game, small hints are starting to drop. Fans are starting to flood iRacing with requests, to which Vice President Steve Myers lovingly said, some would not be realistic for a game release by 2025. Which of these features are the realistic ones, and which are more likely to be pushed back a few years?

  • For this list, we will separate different features into Tier Lists. Tier 1 will be the “Must Haves” for the game, Tier 2 the “Could Have, but Not Required”, and Tier 3 the “Unrealistic”. It’s important to note that iRacing has to develop the base first, and getting the fundamentals right is key for the first game.
  • iRacing bought the NASCAR license from Motorsport Games in the fall of 2023. The new game, currently titled NASCAR 25, is set to be released in the fall of 2025.
  • Fans are over the moon for iRacing to be releasing a new game. However, some are cautious about whether or not the game will be any good.

Tier 1: MUST Haves

These features will be in the next NASCAR video game in some way, shape, or form. They are all baseline features that iRacing has to get right.

Good Driving Model/Physics

None of the extra features in the game matter if the actual gameplay is bad. While it may not be as flashy as other features, making sure the game controls well with a good driving model and realistic physics will be the focus of this first game. It’s all about laying a foundation, and once this is correct, iRacing can add more depth to the game.

A Career Mode

Career mode is the most important single-player mode in a sports game. While this mode will probably not be as in-depth as other past NASCAR games, it will certainly be there. At the very least, having some sort of a “Hot Seat” type mode, or even upgrading a car should be included. However, this will probably not have the same features as games like NASCAR Dirt to Daytona.

A Paint Booth

For creative fans, a paint booth must be included in some form. It’s also important to allow fans to take their custom paint schemes into online modes, or even share them in some form. iRacing already admitted that “Trading Paints” won’t be quite the same if a version of it is included on the console game, but, a paint booth has to be there.

Functioning Online

NASCAR games have notoriously struggled with online gameplay. Thankfully, iRacing has plenty of experience with online racing through their iRacing simulator. While the online must be more catered towards casual players, it has to exist in some form.

Tier 2: Could Have, But, Not Required

These features might be included in the game. However, it’s likely fans will have to wait at least a game or two.

Lower-Tier Series

Lower-tier series has never been included in the first iteration of a NASCAR video game series. Even going all the way back to the Papyrus days in the 1990s, the Xfinity and Truck Series have never been included. However, iRacing does have experience with those types of cars through the simulator, so, maybe they could include it?

Owner Mode

Monster Games made perhaps the most iconic NASCAR career mode with NASCAR Dirt to Daytona. At some point, something like this will be in the series, but, probably not the first game. Owner mode was not a thing early in the NASCAR Heat series, and it wasn’t even available early in the EA NASCAR Series.

Ultimate Team

While Ultimate Team is a controversial addition in sports games today, as long as iRacing doesn’t sacrifice gameplay or single-player modes for it, fans will likely tolerate it. At some point, some form of NASCAR Ultimate Team might be included, but, the biggest hurdle is, how would it work in a NASCAR video game.

Tier 3: Unrealistic…For Now

These features are more pipedreams than anything. They have little chance to be featured in the game, but, they may come in the future.

Dynamic Weather

Formula One games have dynamic weather, and, now that NASCAR races in the rain on road courses and in the wet on short tracks, including dynamic weather is becoming important. However, NASCAR still doesn’t race in the rain on every track, so, that’s what keeps this away from being a must for now. However, iRacing just added rain to their simulator, so, this game could be included.

Story Mode

Again, this is a controversial addition, but, if executed correctly, it can be a nice feature. Still, the focus has to be on core gameplay, so iRacing has to get all of the basics down before moving on to a story mode. Still, having this included at some point could be a solid feature.

The next NASCAR video game is slowly starting to take shape. Maybe some surprising features could be included.

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NASCAR Suspends Multiple Cup Series Crew Members After COTA

What’s Happening?

Two NASCAR Cup Series crew members for Ross Chastain’s No. 1 team were suspended following the race at Circuit of the Americas

  • The crew members suspended were rear-tire changer Josh Appleby and jackman Kenneth Pozega.
  • They will be sidelined for two weeks, missing the races at Phoenix Raceway on March 8th and Las Vegas on March 15th.
  • The penalty comes after Ross Chastain had a loose wheel at Circuit of the Americas while running 13th. On lap 75, his wheel detached from the car, bringing out a caution. Right after the incident, Chastain was also held for 2 laps as part of the penalty, as specified in the rulebook.
  • Chastain ended up finishing 35th after winning stage 1 and grabbing the fastest lap of the race. The result dropped him 9 spots on the point standings. He sits 20th with 64 points, 4 behind Ryan Preece, who holds the final Chase spot for now.
  • It’s the first time in the 2026 NASCAR season that crew members have been penalized for a loose wheel outside of pit road.

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NASCAR Reveals Full Details on The Crew Motorfest Content Update

What’s Happening?

On February 17, Ubisoft released a trailer that confirmed that NASCAR would be included in The Crew Motorfest’s next season update. Details were limited at the time, but in a press release issued today, Ubisoft revealed the full details of the update ahead of its March 4 launch.

What NASCAR Content will be Included?

  • 16 officially licensed NASCAR cars will be available at launch on March 4.
  • The 3 Next Gen Cup cars include the 2024 Ford Mustang Dark Horse, 2025 Chevrolet ZL1, and 2025 Toyota Camry XSE.
  • A 10-event NASCAR Motorfest Tour Playlist will run from qualifying rounds through finals, with players competing for the NASCAR Motorfest Tour Champion title.
  • NASCAR cars will be drivable across the full open world, not limited to playlist events.
  • NASCAR content launches March 4 as part of Season 9, which includes 31 total new vehicles across the broader season.

What Else is Included in the Update?

  • Season 9 features 31 total vehicle additions. Of those, 16 are NASCAR-related, but most are cosmetic team liveries rather than separate cars. In total, the season introduces 18 new drivable vehicles, with the remainder made up of cosmetic variations.
  • The 2019 Porsche 935 Racing Car arrives on April 1 as part of the Year Pass 3.
  • Trackforge debuts as a new user-generated track creator, offering two build templates: Motorsports and Coaster. It will have publishing and sharing functionality.
  • Custom circuits can be deployed across Moloka’i and Lanai, expanding playable layouts beyond developer-created events.
  • The RC Frenzy Playlist launches May 6, introducing two RC vehicles: Phazr General Rally Raid (2026) and Phazr Trickshot Street Tier 1 (2026). Both will be usable in dedicated events and the open world.
  • A new Island Playground, Summit Contest events, and weekly Main Stage activities round out the Season 9 content slate.

What Else has been Revealed?

Pit Stop Management
Crash Physics
Drafting System

Ubisoft says drafting will affect car speed and help save fuel, implying that drafting will be a huge factor in the game, at least with these cars. You can check out this and much more on Ubisoft’s official post linked below

Full Lineup and Prices

NASCAR Full Pack – 168,000 CC
  • HMS’s No. 9 Chevrolet (Chase Elliott)
  • HMS’s No. 24 Chevrolet (William Byron)
  • RCR’s No. 8 Chevrolet (Kyle Busch)
  • Trackhouse’s No. 1 Chevrolet (Ross Chastain)
  • Trackhouse’s No. 88 Chevrolet (Shane van Gisbergen)
  • Penske’s No. 12 Ford (Ryan Blaney)
  • Penske’s No. 22 Ford (Joey Logano)
  • RFK’s No. 6 Ford (Brad Keselowski)
  • 23XI’s No. 23 Toyota (Bubba Wallace)
  • 23XI’s No. 45 Toyota (Tyler Reddick)
  • JGR’s No. 19 Toyota (Chase Briscoe)
  • JGR’s No. 20 Toyota (Christopher Bell)
  • NASCAR Hoodie
NASCAR Chevrolet Pack – 122,500 CC
  • HMS’s No. 9 Chevrolet (Chase Elliott)
  • HMS’s No. 24 Chevrolet (William Byron)
  • RCR’s No. 8 Chevrolet (Kyle Busch)
  • Trackhouse’s No. 1 Chevrolet (Ross Chastain)
  • Trackhouse’s No. 88 Chevrolet (Shane van Gisbergen)
  • NASCAR Hoodie
NASCAR Ford Pack – 73,500 CC
  • Penske’s No. 12 Ford (Ryan Blaney)
  • Penske’s No. 22 Ford (Joey Logano)
  • RFK’s No. 6 Ford (Brad Keselowski)
  • NASCAR Hoodie
NASCAR Toyota Pack – 98,000 CC
  • 23XI’s No. 23 Toyota (Bubba Wallace)
  • 23XI’s No. 45 Toyota (Tyler Reddick)
  • JGR’s No. 19 Toyota (Chase Briscoe)
  • JGR’s No. 20 Toyota (Christopher Bell)
  • NASCAR Hoodie

Earlier this Tuesday, the official The Crew Motorfest account clarified confusion around the NASCAR bundles. The Crew Credit (CC) bundles only include cosmetic team liveries, not additional cars. The 3 base Next Gen cars (Ford Mustang Dark Horse, Toyota Camry XSE, and Chevrolet ZL1) are part of the free Season 9 update and can be purchased separately.

Mitch Rasmussen, NASCAR’s Senior Director of Interactive, said in the press release:

We’re excited to bring our iconic brand to life in The Crew Motorfest. This collaboration represents another important step in our strategy to bring NASCAR into the digital spaces and places where next generation fans spend their time, giving players new ways to interact with the culture and communities they love.

The content arrives as part of Year 3 Season 9 and is officially licensed by NASCAR. You can watch the first trailer and learn more in the article linked below

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Too Many Road Courses In NASCAR? | New Power Rankings Post-COTA!

Four road courses on the schedule, and somehow that’s enough to spark one of the biggest debates in the garage. After recent comments from Brad Keselowski questioning the business value of road racing, the conversation has picked up serious steam. Is NASCAR leaning too far into it, or is the current balance about right?

  • Are road courses truly underperforming in ratings and attendance compared to traditional ovals?
  • Does a venue like Circuit of the Americas represent a growth opportunity, or schedule oversaturation?
  • Should NASCAR prioritize sponsor markets over competitive variety?
  • And what does the ideal long-term schedule balance actually look like?

There are valid points on both sides, from sponsorship realities to fan traditions to competitive diversity. Some tracks have gained traction. Others have struggled. The question isn’t just whether road courses belong, but how many make sense within a 36-race season. It’s less about extremes and more about direction. And with future schedule changes always looming, this debate probably isn’t settled anytime soon.

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