Early Access for Sim Racing Is A Stupid Idea

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At first glance, early access sounds like a win-win: players get the game early, developers get support and feedback. But for sim racing, it’s proving to be a dead-end street. This video breaks down how recent titles like Le Mans Ultimate, Assetto Corsa Evo, and Rennsport have all stumbled under the weight of early access—not for the same reasons, but all leading to the same result: community disappointment. Meanwhile, other genres thrive in early access. So what’s different about sim racing?

• Why doesn’t innovation in sim racing mesh well with the early access model?
• How do players treat sim racing early access titles differently than experimental games like The Bizarre or Deadlock?
• Is the constant comparison to iRacing, ACC, or AC1 making things worse for these newer games?
• And is early access just a desperate cash grab in a genre where competition leaves no room for half-finished projects?

The core argument here is sharp and unavoidable: early access in sim racing doesn’t allow for creative runway like it does in rogue-likes or PvP MOBAs. Instead, it puts unfinished games into direct competition with refined, decade-old giants—where they get picked apart, player bases evaporate, and hype dies before the 1.0 even arrives. It’s not just risky—it might be fundamentally flawed.

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Sim racing should be fun. DJ Yee-J strives to make the world of sim racing more accessible through comprehensive guides, entertaining topics, and storytelling. Once you take a deep dive into the channel, our hope is that you leave itching to get a sim racing setup and go racing!

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