The iRacing Season 3 Update is… MASSIVE? TLDR Patch Notes Review

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The biggest iRacing update in recent memory just dropped, and it’s packed. New cars, reworked physics, AI enhancements, and a flood of NASCAR track refreshes, though not all of them are ready. If you’re trying to figure out what’s real, what’s usable, and what still needs polish, this breakdown is for you.

  • A brand-new Ferrari 296 Challenge arrives, but is it just another GT3 with a shiny badge?
  • Gen 4 stock cars finally hit the service — but do they live up to the hype or fall flat?
  • Physics overhauls hit GT3, Gen 7, and the IR18 — including tire model tweaks and better rain handling.
  • Massive NASCAR track updates roll out, but with unfinished lighting and half-complete assets.

There’s also adaptive AI in hosted sessions, smarter use of push-to-pass, and new paint kit options that could mean more work for livery creators. Rain-ready cars are growing in number, just not the ones oval fans are waiting for. And while the night lighting updates are missing on most tracks, iRacing’s pushing ahead with a slow-but-steady refresh schedule. Is this the season that finally brings rain racing and AI together across disciplines? Or is iRacing still overpromising and underdelivering? Watch the full breakdown and share what you’re most excited or frustrated about.


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