Is iRacing biting off more than they can chew? HUGE iRacing News Week!

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iRacing just dropped a storm of announcements, and it’s the kind of week where if you blinked, you missed half the story. From brand-new standalone games to major in-game overhauls, the studio is clearly doubling down on its growing empire. But with so many projects in the pipeline, the question becomes whether iRacing can actually manage it all or if the cracks are starting to show.

  • A brand-new IndyCar game is coming in 2026, the first official release for the series in over two decades, raising hopes of finally bringing new fans into the fold.
  • iRacing Arcade, a licensed follow-up to Circuit Superstars, promises a console-friendly, career-driven take on sim racing with real cars and tracks, another sign that iRacing wants a wider audience.
  • NASCAR 25 has drivers and creators buzzing after early playtests, but the lack of full gameplay footage has some fans questioning whether the game will deliver by launch.
  • Meanwhile, iRacing itself is getting a telemetry revolution via a partnership with Cosworth, alongside UI changes, new cars, and an oval refresh that seems to be stalling out.

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All of this leaves the sim racing community in a strange spot. On one hand, iRacing is giving fans more content, variety, and technical depth than ever before. On the other, the state of oval racing and the pressure to balance multiple major titles raise doubts about whether the studio might be spreading itself too thin. Excitement is high, but caution lingers.

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