NASCAR 25 is coming — but it’s not iRacing, and it’s not for everyone. In a new interview with iRacing’s Matt Lewis, key details about the upcoming NASCAR console game dropped — and reactions are bound to be split. The game is going back to basics, putting career mode front and center while scaling back features hardcore fans might expect. It’s shaping up to be a foundational reboot rather than a full-blown revolution.
- No split-screen, no local multiplayer, and minimal online league support — a business decision that may alienate longtime players.
- Career mode will be the core, with a “dirt-to-Daytona” style rise, team management, and heavy input from Dale Jr. to enhance storytelling and immersion.
- Custom paint booth is back (in the Utechnics style), but shared logos and design updates are still TBD.
- AI will vary by track, using real racing data to make Denny better at Dover, Bubba stronger at Michigan, and Chase a beast on road courses.
This isn’t the hardcore sim some may have hoped for, but it’s not a throwaway arcade game either. It’s a reset — building for the casual crowd first, with hopes of expanding over a multi-year plan. Whether that’s enough for fans burned by previous titles remains to be seen.
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