What happens when you take a real NASCAR winning setup from 2003 and drop it straight into iRacing? That’s exactly what this video tests, using Robbie Gordon’s road course setup from his victory at Sonoma and comparing it blindly to iRacing’s default Gen 4 configuration. Can old-school race-winning hardware still hold its own in the virtual world?
- How did a real-life NASCAR engineer’s old setup end up on Reddit?
- Which setup felt twitchy and unpredictable, but also blisteringly fast?
- What key features made Robbie Gordon’s car so dominant at a right-turn-heavy track?
- Can a vintage, asymmetrical camber setup outduel iRacing’s “mass-appeal” default in lap time?
In a blind test, the driver guessed wrong, assuming the smoother, more manageable setup was the real-world one. But it wasn’t. Robbie’s car was twitchy, violent, and required finesse… yet it was faster. The real brilliance? Prioritizing key right-handers at Sonoma, treating it like a “clockwise oval” instead of a balanced road course. This video isn’t just about nostalgia, it’s about the philosophy of racing setup: precision vs comfort, lap time vs predictability, and whether iRacing can truly capture what made a car fast in the hands of a pro.
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