The first real gameplay look at NASCAR 25 is finally here, and fans have been waiting for this moment to see if the hype is justified. With Anthony Alfredo behind the virtual wheel, we get a raw look at how the new game handles — and the early impressions are already sparking debate. Is this the step forward NASCAR gaming has needed, or is it just another flashy package with the same old problems?
- How do the car’s handling and throttle response compare to arcade-style NASCAR games of the past?
- Did the Homestead test reveal a realistic balance between loose and tight cornering, or do the assists make it feel artificial?
- What about AI behavior? Does it feel dynamic and natural, or is it more like a scripted dodge routine?
- And is the drafting, grip, and overall stability closer to iRacing, or tuned to be more forgiving for console players?
With some corners looking impressively authentic while others raise questions about physics smoothing and AI logic, NASCAR 25 might be walking the fine line between simulation and accessibility. The big question now is whether longtime fans will embrace that balance, or expect more from a next-gen NASCAR title.
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