Change these Settings to Make Your NASCAR 25 Experience More Realistic

What’s Happening?

iRacing released its first NASCAR console game, NASCAR 25, earlier this week. While no console game can provide players with a perfect NASCAR experience, here are five ways to enhance the realism and immersion of your NASCAR 25 experience.

Full Flags and Rules

Okay, this one may be too simple, but hear us out.

Fresh out of the box, NASCAR games offer the option to turn off cautions. Of course, in the past, you could turn them off and wreck the field or explore the track, but for those who want to get the real experience, strict yellow and black flags are necessary.

Unfortunately for those who may prefer a shorter race, specifically less than 7%, this means you will need to bump up the length of your races, but with NASCAR 25’s AI model, which has some of the best-looking AI wrecks in a recent NASCAR game, having full flags can make for a thrilling and sometimes frustrating race.

Draft Effects

This is another simple fix, but the ability to tweak the effect the draft has on your car helps bring you back to reality when playing NASCAR 25.

Look, drafting is obviously a major factor in NASCAR, but in past NASCAR games, seeing the Draft Meter light up at certain tracks can take away from your experience. At times, an in-game draft is more of an unnecessary assist rather than a feature based on realism.

While you may want this higher on superspeedways, you may want it lower on smaller tracks, and NASCAR 25 gives you the chance to do so. Under the Driving in the Settings Menu, there are two sliders under Draft Effect: one that edits the effect of the draft at superspeedways and one that does so at all other tracks.

Race Length to Tire Wear and Fuel Consumption Ratio

For long-time NASCAR gamers, this is one of the most well-known adjustments to make to add to the realism of a short race. Nonetheless, this setting can easily be overlooked by anyone playing NASCAR games for the first time.

To find this setting, go to the Quick Race and Championship Settings options under the Gameplay tab in the Settings menu. After selecting your race length, proceed to Tire Wear/Fuel Consumption. Under this slider, you have four options: Normal, 2x, 3x, and 4x, each of which increases the rate at which your tires wear.

Combined with an applicable race length, such as 2x and 50% race length, you will have a longer, yet more realistic race, featuring multiple green flag stops, stage breaks, and sufficient on-track time to manage lap traffic.

Beyond just having green flag stops, for races like Bristol, which feature the new, softer Goodyear tire in the real-world of NASCAR, you can even bump this up to simulate the high wear of these tires, regardless of the race length.

Finally, this setting is combined with realistic flag rules that can set up some interesting strategies, such as short-pitting a stage, a surprise pit road speeding penalty, or a late-race fuel run.

Increase How Contact Affects AI Drivers

One complaint that fans had from early footage of NASCAR 25 was the somewhat aggressive-looking stability of AI cars, as a video featuring an Xfinity Series race at Daytona showed a rather difficult attempt at a right rear hook.

Well, fortunately, iRacing has a tweak for this. Under the AI tab in the Settings Menu, you will find two sliders that change how an AI car recovers from these incidents.

Stability affects how stable an AI car is when in contact with you, so the higher the stability, the less likely a car is to spin out upon contact. The higher the slider is, the easier the car will spin. Some players have suggested the 15-30 range as realistic for this slider.

The other is Recovery Skill, which is self-explanatory, essentially, how well they recover when losing their car. While this would vary amongst drivers in the real world, some suggest that the 30 to 50 range is a good number to have this slider at.

Adjust Your AI

While you’re editing the recovery and stability of your AI drivers, take a deeper look at the AI tab, as more options can add to the raceday experience.

For example, if you feel that your AI opponent’s pit strategy is a little better, or a little worse than yours, and you want to narrow the competition, tweak the Tire Wear Effect and Fuel Consumption sliders.

If you feel like some drivers, not to name any names, are sticking close to the back at short tracks and intermediates, increase the skill range, which will spread out the field, resulting in more lap traffic.

This game has it in regards to your AI opponents; they even included a slider to increase the number of cars on track during your practice session, though this can make some sessions more frustrating than others.

What do you think about this? Did you see any settings we missed? Let us know your opinion on Discord or X. Don’t forget that you can also follow us on InstagramFacebook, and YouTube.

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DARLINGTON, SOUTH CAROLINA - APRIL 06: Kyle Larson, driver of the #5 HendrickCars.com Chevrolet, drives during the NASCAR Cup Series Goodyear 400 at Darlington Raceway on April 06, 2025 in Darlington, South Carolina. (Photo by Jared C. Tilton/Getty Images)

Lionel Racing Reveals First Wave of 2026 NASCAR Authentics Diecast

What’s Happening?

Lionel Racing finally confirmed the first wave of 2026 NASCAR Authentics 1:64 scale diecast for Monday morning, with the line of retail-exclusive diecast featuring a new look for the new year.

  • This line will include six throwback paint schemes from NASCAR’s 2025 throwback weekend at Darlington Raceway. Though they did not release one in 2025, this move restarts an annual tradition of Lionel releasing at least one wave of cars carrying the colors of that prior season’s throwback designs.
  • Included in this wave of cars are Austin Cindric, Kyle Larson, Ryan Blaney, Joey Logano, William Byron, and Sammy Smith. Alongside these paint schemes’ debuts in the Authentics line is a new design for the packaging of the 2026 line of NASCAR Authentics.
  • Last season was somewhat turbulent for Lionel as, alongside issues with tariffs, the brand only released three waves of NASCAR Autentics, one wave of NASCAR Autentics Winners Circle diecast, and two waves of Haulers.
  • Lionel announcing the first wave of 2026 early on in the new year is perhaps a sign that 2026 could return this line to its regular release schedule. The post from Lionel Racing also confirmed that the brand will announce another wave by the end of the week, further hinting at a recommitment to the Authentics line.

What do you think about this? Let us know your opinion on Discord or X. Don’t forget that you can also follow us on InstagramFacebook, and YouTube.

SPARTA, KY - JUNE 26: Chase Pistone, driver of the #9 NTS Motorsports Chevrolet, talks with his crew during practice for the NASCAR Camping World Series UNOH 225 at Kentucky Speedway on June 26, 2014 in Sparta, Kentucky. (Photo by Joe Robbins/Getty Images)

Chase Pistone, NASCAR Trucks and Nationwide Series Driver, Passes Away

What’s Happening?

Chase Pistone, a former competitor on the short track racing circuit in addition to NASCAR’s National Series, has passed away. Pistone, now a successful Legends Car owner, was 42.

  • Chase’s brothers Nick and Tom Pistone confirmed the North Carolina natives’ passing to LegendsNation.com. The cause of Pistone’s passing is unknown. The family asked that media share the Suicide and Crisis Lifeline number, which is 988.
  • Pistone, the grandson of NASCAR legend “Tiger” Tom Pistone, made his way to NASCAR after competing on short tracks in Legends cars and Late Models. He would make his jump to NASCAR via the NASCAR Craftsman Truck Series in 2005, racing for Green Light Racing at Martinsville Speedway.
  • Pistone would continue his NASCAR pursuits in 2006, racing in ARCA and the NASCAR Busch Series. Unfortunately, these two starts, at Martinsville with the Busch Series and Iowa with ARCA, would be his last for nearly a decade.
  • Pistone returned to NASCAR in 2014, racing in a combined eight NASCAR Camping World Truck and Nationwide Series races. During this season, his final in NASCAR, the then 30-year-old scored his best National Series finish, ninth place in the Truck Series annual trip to Gateway.

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8 Takeaways From NASCAR At COTA

Three races in, the 2026 season is finally starting to show its hand. COTA shifted narratives, exposed weaknesses, and raised new questions about contenders, pretenders, and everything in between.

  • Has Shane van Gisbergen officially been proven mortal after getting outraced late at Circuit of the Americas?
  • Is 19-year-old Connor Zilisch already ahead of schedule after slicing through the field multiple times?
  • With three straight wins, is Tyler Reddick basically a lock for the postseason this early?
  • And how concerned should the 48 team be after a rough weekend for Alex Bowman?

From substitute drivers being forced into action to points gaps growing faster than expected, COTA delivered more than just a road course chess match. There were momentum swings, reputation hits, and at least one young driver stacking up enemies before stacking up results.

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